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These are various types of Deck. From here, the control user will use low-resource monsters to peck away at their opponent’s life points. However, hybrids may struggle against pure decks of the same typing. However, in the game of Yugioh, this is hardly the case, as one deck-type may represent about 35% of the metagame, regardless of format. Generally, most control decks feature at least twelve to fifteen cards of the disruptive variety. However, a combination of continuous cards powers such engines. Taking inspiration from the constellation of Draco, these mechanical monstrosities are sure to hit the game with the force of a star! Additionally, there are common strategies when competing against specific deck types. The majority of players build their deck to win duels especially in tournament and championship. Please let us know if we're missing any of them in our forum post on the topic. Such cards may arrive in the form of traditional trap cards, hand traps such as “Honest”, graveyard traps, and so on. Thus, it is important to consider the main objectives of the deck and exploit any weaknesses that exist due to the inherent compromise of a hybrid build. Because of these factors, the midrange deck is often the most common and difficult deck to duel against, regardless of format. Despite being capable at all areas, midrange decks lack any real specialties. Players spend many years palying Yu-gi-oh and still learning about building decks. Additionally, such decks are highly versatile, as many of its main and extra deck components are capable of handling a variety of situations. Creating new cards by Konami keeps the game fresh as they expend the choices and strategies for players. Arguably, Drytron is the sleeper deck of Genesis Impact. Exploits of card effects in ways outside of their original purpose is often a typical trait of user-created hybrid decks. For example, a hybrid aggro/control deck is likely to be slower and less consistent than a pure aggression deck. Hard counters within the side-deck are advisable if the opponent is unable to exploit either vulnerability with consistency. From here, the user has effectively traded one card for at least two cards from the opponent. Additionally, defensive and offensive capabilities vary wildly based on the opening hand. Training decks used usually to modify and build a winning deck. For example, hybrid aggro decks may include control elements to limit an opponent’s response. Unfortunately, aggro decks are often unprepared for a slow, grind-out game, as resources for recursion and defense are severely limited. Here, opponents must disable or eliminate the engine in its entirety to achieve consistent success. Slowing the pace of duels well below their average pace is the main objective of control decks. 1. Yu-Gi-Oh! Why? However, such engines provide continual card advantage for the user if left uninterrupted. Take your favorite fandoms with you and never miss a beat. See also: Category:Archetypes and Category:Series. Yu-gi-oh game Decks can be built according to many criteria. DeckTin - Yu-Gi-Oh! With effectively 12 copies of each card, the consistency certainly exists here, but the theme at reveal lacked focus. With Evil Twins being the hyped theme of the set, Drytron has gone under the radar for TCG players. Some players do not think of winning during building some deck if they want to play with friend and as a hobby. Because of this, decks of today’s format will have a significant advantage over older decks and archetypes. In an ideal format, each type represents about a quarter of all competitive decks. Casually though (which is in my opinion, the best way to play Yugioh), you can whip out whatever deck you want for some no-stakes fun. Control decks revolve around highly disruptive cards. Each deck in Yugioh belongs to a specific typing based on a variety of attributes. User-created hybrid decks have the potential to exist as some of the more powerful and difficult decks to combat. Help support Yugipedia by using our Chrome extension , which redirects links to the old Wikia/Fandom site to Yugipedia, ensuring you see the most up-to-date information. Aggressive decks absolutely wreak havoc upon opponents with slow opening hands. The game Yu-Gi-Oh is very popular with the kids, and I bet that they know all the types of Yu-Gi-Oh decks by heart. For this reason, users of combo-oriented decks will elect to open a duel first, for a higher chance of success without interruption. YCS Champion Deck Types from 5/15/10 to 8/27/16. How does Aggro decks such as Blue-Eyes and Darklord have an advantage against Control decks? It is possible that some hybrid archetypes exist solely to combat popular decks in the current Meta. Find out which deck fits you here! This website is not produced by, endorsed by, supported by, or affiliated with 4k Media or Konami Digital Entertainment. For example, disruptive cards will only activate when the user knows their opponent has invested considerable resources in establishing a powerful monster. 2. Arechetypes. From what I can tell, both Blue-Eyes and Darklord still rely on special summons and combos to play aggressively; things that Control decks can easily shut down (Royal Oppression, Evilswarm Ophion, Effect Veiler, Necrovally etc etc). Furthermore, the end monster is susceptible to cards and effects requiring far less of an investment. Yugioh is a varied game with plenty of different decks, archetypes and strategies to choose from. Listed below are each of the deck-types outlined by Hill, however within the context of Yugioh. Such interactions with the opponents lead to uneven trades, resulting in a significant loss of resources. There are three purposes of the decks built in Yu-gi-oh game. However, the deck gradually escalates into an unstoppable force mid to late game when the engine persists. Ramp decks are engine-based. Legacy of the Duelist: Link Evolution Card Guide & Tips, The Complete History of the TCG Formats – Part 1, Drytron: Your Guide to the Ritual Monster Galaxy, Capable of responding to large threats with minimal investment, Inherently disruptive, has multiple layers of defense, Relies exclusively on 2+ card combinations, Focus on building a powerful mid-to-late game state, Plays involve multiple cards persistent on field, Offense and defense is relative to turns passed, Moderate levels of searching and disruption, Monsters are not as powerful as aggro decks, Exists to compensate for an inherent weakness of pure typings. Hybrid decks may appear as an unstoppable beast. Furthermore, the metagame may have radical shifts throughout the year, in which owning decks belonging to various types is a wise decision. Modern control archetypes feature a variety of boss monsters, often as a last-ditch means to counter any weaknesses the opponent may have exploited. Training decks usually include new cards and new strategies. However, midrange users can tap into basic plays summoning powerful monsters whenever required. My Yu-Gi-Oh! Zac Hill, former designer of Wizards of the Coast (creators of Magic: The Gathering) outlined specific deck types and their ideal representation within a given format. Each list includes all the monsters, spells, and trap cards that support the archetype. Ramp decks generally require an initial setup period of one turn. Combo-oriented decks are highly susceptible to disruptive cards capable of interrupting plays mid-combo. Additionally, the extra deck features cards capable of extending combos further, providing draw power and additional material. Each deck-type (if well balanced), has strong and weak matchups against one another. Zac Hill, former designer of Wizards of the Coast (creators of Magic: The Gathering) outlined specific deck types and their ideal representation within a given format. Such deck-types are aggro, control, combo, midrange, and hybrid. In other cases, an engine may allow the user to special summon monsters from the graveyard, extra deck, or main deck each turn. Android Deck Building Application, Recovery Time: Why Less is More (In Today’s Format), Another Five Archetypes to Watch Out For in Master Rule 5, Trinity Format – June 2018 Trinity Cup Top 4 Deck Profiles, Trinity Deckbuilding: Evaluating Cards in Trinity Format, Yu-Gi-Oh! Midrange decks feature largely equal offensive and defensive capabilities. Midrange decks have vulnerabilities in light of its wide range. Of course, only a fraction of these are viable competitively but when it comes to casual play, anything is possible. For this reason, aggressive builds are largely limited to opening duels second for the highest chances of success. Lastly, some decks are simply bigger than others, regardless of match-up advantages. The second purpose is "fun". For example, strongest of aggro decks can exist as an unwise choice in a format dominated by midrange players. In summary, understanding deck typings allows duelists to construct decks with a clear objective relative to the existing metagame. Creator of the Deck Optimizer, I enjoy the analytics of Yu-Gi-Oh. Such deck-types are aggro, control, combo, midrange, and hybrid. *Disclosure: Some of the links above are affiliate links, meaning, at no additional cost to you, Fandom will earn a commission if you click through and make a purchase. Combo-oriented decks live and die by the ability to extend multiple cards onto the field to summon powerful monsters. Decks for fun may be built with favourite monster, for instant, Dark Magician or Blue Eyes White Dragon. Weary opponents will elect not to make big plays, which favors the control user’s tempo. Space: the final frontier. Building a deck can be very tricky process. Additionally, aggressive builds will struggle mightily against highly versatile decks with consistent opening plays. Not every board is breakable, thus presenting long-term issues for aggressive users. Modern aggressive boss monsters feature high attack points and inherent self-protection effects, devaluing many, if not all of the opponent’s defensive cards. Building a deck can be very tricky process. However, unlike most other decks. What would be the best way for Combo or Ramp decks to handle control decks? Alternatively, opponents should attempt to push for as much damage as possible to defeat a ramp deck. Each deck in Yugioh belongs to a specific typing based on a variety of attributes. Many players use structure decks to build new decks by adding more powerful cards and removing weak cards. These cards may exist on the field, the hand, or in the graveyard. In many cases, an engine may be as simple as adding a card from the deck each turn. Engines require a considerable amount of deck space to function with consistency, thus leaving most ramp decks with thin defenses. Captain’s log #2628: when revealed, I knew there was potential for this theme, but I just couldn’t figure out how. However, some players claim that they hate the new cards, for example, some players stick with classical Yu-gi-oh cards and hate GX and 5Ds cards. Decks can be built based on monsters' theme, Monsters' type, one superior monster, Tactical strategy etc. Additionally, control decks thrive by taking advantage of uneven trades with the opponent, dwindling their resources in the process. Card Guide is pleased to present these card lists for Yu-Gi-Oh! Here, the user is the most vulnerable to disruption and one-turn kills. Popularity rules in Yugioh, which inadvertently creates opportunities for less popular decks to thrive. Midrange decks feature basic searching abilities, along with powerful mid-to-late game options similar to ramp decks. Any weaknesses the opponent, dwindling their resources in the graveyard has strong weak! Duels second for the user if left uninterrupted build a winning deck may be built based on variety... Casual play, anything is possible that some hybrid archetypes exist solely to combat decks... The existing metagame a considerable amount of deck space to function with consistency pure aggression deck of type., Dark Magician or Blue Eyes White Dragon each type represents about a quarter all... To achieve consistent success midrange, and hybrid of Genesis Impact elect open... 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